Elements are everything drawn on the Canvallax canvas. Element instances can be created either by calling new canvallax.Element or simply canvallax.Element.
canvallax.Element is a class that doesn't do much by itself, but rather is the framework for the other elements like canvallax.Ellipse and canvallax.Image, and allows you to create your own custom elements.
In order to be rendered, Canvallax Element instances need to have a draw function and be added to a canvallax.Scene or canvallax.Group. Most elements will also need a fill or stroke to be visible.
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Properties:
| Name | Type | Default | Description | 
|---|---|---|---|
parent | 
            
            canvallax.Scene | canvallax.Group | null | Parent object, automatically assigned when added to a   | 
        
fill | 
            
            string | null | Fill color  | 
        
stroke | 
            
            string | null | Stroke color  | 
        
lineWidth | 
            
            number | 1 | Width of the stroke, if   | 
        
zIndex | 
            
            number | null | Stacking order of the element, higher numbers are rendered last making them appear on top of lower zIndex elements. Defaults to   | 
        
fixed | 
            
            boolean | null | If false, the element will be relative to parent, otherwise it will render fixed on the canvas.  | 
        
Example
var scene = canvallax.Scene(),
    rect = canvallax.Rectangle(); // A type of canvallax.Element
scene.add(rect);
        
    
    Members
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<static> .clip :function|canvallax.Element
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Element or custom function to clip object to for masking effects.
Type:
- function | canvallax.Element
 
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Example
// circular image! var circle = canvallax.Ellipse({ width: 100, height: 100 }), image = canvallax.Image({ src: 'myimage.jpg', clip: circle }); - 
    
<static> extend :function
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Set multiple properties of an object
Type:
- function
 
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<static> transformOrigin :string|Array.<number>
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Where the object's transforms will occur, either as an array of coordinates or two keywords separated by a space.
The default of
'center center'means thatrotationandscaletransforms will be relative to the center of the object'swidthandheight.As a string, the first keyword can be
left,centerorrightcooresponding to the appropriate horizontal position, and the second keyword can betop,centerorbottomcooresponding to the appropriate vertical position.Type:
- string | Array.<number>
 
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 - Default Value:
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- center center
 
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Methods
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<static> addTo(element)
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Add object to a parent
Parameters:
Name Type Description elementobject | Array.<object> Parent or array of parents for the object to be added to
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Returns:
- Type
 - this
 
Example
var scene = canvallax.Scene(), rect = canvallax.Rectangle(); rect.addTo(scene); - 
    
<static> .from(duration, fromProperties, options)
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Animate an object's properties from values. See canvallax.Animate.from for more details.
Parameters:
Name Type Description durationnumber Duration in seconds
fromPropertiesobject Properties & values to animate from
optionsobject - Mixes In:
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<static> getCanvas()
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Get the canvas the object is rendering onto
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<static> render(ctx, parent)
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Main rendering function that calls all callbacks, sets the context alpha & blend, and renders children, if any.
Parameters:
Name Type Description ctxCanvasRenderingContext2D 2d canvas context
parentcanvallax.Scene | canvallax.Group Parent object, usually a
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Returns:
- Type
 - this
 
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<static> .to(duration, toProperties, options)
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Animate an object's properties to new values. See canvallax.Animate for more details.
Parameters:
Name Type Description durationnumber Duration in seconds
toPropertiesobject Properties & values to animate to
optionsobject - Mixes In:
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Example
// Make a square spin forever var redSquare = canvallax.Rectangle({ fill: '#F00', width: 100, height: 100 }); redSquare.to(1, { rotation: 360 },{ ease: canvallax.ease.linear, repeat: -1 }); 
Type Definitions
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._render(ctx, parent)
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Object specific rendering callback
Parameters:
Name Type Description ctxCanvasRenderingContext2D 2d canvas context
parentcanvallax.Scene | canvallax.Group Parent object, usually a
canvallax.Scene- Mixes In:
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.draw(ctx, coords, parent)
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Callback to draw the element on the context.
Parameters:
Name Type Description ctxCanvasRenderingContext2D 2d canvas context
coordsarray Array of the calculated
xandycoordinatesparentcanvallax.Scene | canvallax.Group Parent object, usually a
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.init()
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Callback function triggered when an intance is first created. Receives all arguments passed to the Object's creation function.
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.postRender(ctx, parent)
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Callback after the object is rendered.
Parameters:
Name Type Description ctxCanvasRenderingContext2D 2d canvas context
parentcanvallax.Scene | canvallax.Group Parent object, usually a
canvallax.Scene- Mixes In:
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.preRender(ctx, parent)
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Callback before the object is rendered. Ideal for updating properties before object is drawn to canvas.
Parameters:
Name Type Description ctxCanvasRenderingContext2D 2d canvas context
parentcanvallax.Scene | canvallax.Group Parent object, usually a
canvallax.Scene- Mixes In:
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