Elements are everything drawn on the Canvallax canvas. Element instances can be created either by calling new canvallax.Element
or simply canvallax.Element
.
canvallax.Element
is a class that doesn't do much by itself, but rather is the framework for the other elements like canvallax.Ellipse
and canvallax.Image
, and allows you to create your own custom elements.
In order to be rendered, Canvallax Element instances need to have a draw
function and be added to a canvallax.Scene
or canvallax.Group
. Most elements will also need a fill
or stroke
to be visible.
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Properties:
Name | Type | Default | Description |
---|---|---|---|
parent |
canvallax.Scene | canvallax.Group | null | Parent object, automatically assigned when added to a |
fill |
string | null | Fill color |
stroke |
string | null | Stroke color |
lineWidth |
number | 1 | Width of the stroke, if |
zIndex |
number | null | Stacking order of the element, higher numbers are rendered last making them appear on top of lower zIndex elements. Defaults to |
fixed |
boolean | null | If false, the element will be relative to parent, otherwise it will render fixed on the canvas. |
Example
var scene = canvallax.Scene(), rect = canvallax.Rectangle(); // A type of canvallax.Element scene.add(rect);
Members
-
<static> .clip :function|canvallax.Element
-
Element or custom function to clip object to for masking effects.
Type:
- function | canvallax.Element
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- Source:
Example
// circular image! var circle = canvallax.Ellipse({ width: 100, height: 100 }), image = canvallax.Image({ src: 'myimage.jpg', clip: circle });
-
<static> extend :function
-
Set multiple properties of an object
Type:
- function
- Mixes In:
- Source:
-
<static> transformOrigin :string|Array.<number>
-
Where the object's transforms will occur, either as an array of coordinates or two keywords separated by a space.
The default of
'center center'
means thatrotation
andscale
transforms will be relative to the center of the object'swidth
andheight
.As a string, the first keyword can be
left
,center
orright
cooresponding to the appropriate horizontal position, and the second keyword can betop
,center
orbottom
cooresponding to the appropriate vertical position.Type:
- string | Array.<number>
- Mixes In:
- Default Value:
-
- center center
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Methods
-
<static> addTo(element)
-
Add object to a parent
Parameters:
Name Type Description element
object | Array.<object> Parent or array of parents for the object to be added to
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- Source:
Returns:
- Type
- this
Example
var scene = canvallax.Scene(), rect = canvallax.Rectangle(); rect.addTo(scene);
-
<static> .from(duration, fromProperties, options)
-
Animate an object's properties from values. See canvallax.Animate.from for more details.
Parameters:
Name Type Description duration
number Duration in seconds
fromProperties
object Properties & values to animate from
options
object - Mixes In:
- Source:
-
<static> getCanvas()
-
Get the canvas the object is rendering onto
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- Source:
-
<static> render(ctx, parent)
-
Main rendering function that calls all callbacks, sets the context alpha & blend, and renders children, if any.
Parameters:
Name Type Description ctx
CanvasRenderingContext2D 2d canvas context
parent
canvallax.Scene | canvallax.Group Parent object, usually a
canvallax.Scene
- Mixes In:
- Source:
Returns:
- Type
- this
-
<static> .to(duration, toProperties, options)
-
Animate an object's properties to new values. See canvallax.Animate for more details.
Parameters:
Name Type Description duration
number Duration in seconds
toProperties
object Properties & values to animate to
options
object - Mixes In:
- Source:
Example
// Make a square spin forever var redSquare = canvallax.Rectangle({ fill: '#F00', width: 100, height: 100 }); redSquare.to(1, { rotation: 360 },{ ease: canvallax.ease.linear, repeat: -1 });
Type Definitions
-
._render(ctx, parent)
-
Object specific rendering callback
Parameters:
Name Type Description ctx
CanvasRenderingContext2D 2d canvas context
parent
canvallax.Scene | canvallax.Group Parent object, usually a
canvallax.Scene
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- Source:
-
.draw(ctx, coords, parent)
-
Callback to draw the element on the context.
Parameters:
Name Type Description ctx
CanvasRenderingContext2D 2d canvas context
coords
array Array of the calculated
x
andy
coordinatesparent
canvallax.Scene | canvallax.Group Parent object, usually a
canvallax.Scene
- Source:
-
.init()
-
Callback function triggered when an intance is first created. Receives all arguments passed to the Object's creation function.
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.postRender(ctx, parent)
-
Callback after the object is rendered.
Parameters:
Name Type Description ctx
CanvasRenderingContext2D 2d canvas context
parent
canvallax.Scene | canvallax.Group Parent object, usually a
canvallax.Scene
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- Source:
-
.preRender(ctx, parent)
-
Callback before the object is rendered. Ideal for updating properties before object is drawn to canvas.
Parameters:
Name Type Description ctx
CanvasRenderingContext2D 2d canvas context
parent
canvallax.Scene | canvallax.Group Parent object, usually a
canvallax.Scene
- Mixes In:
- Source: